![]() Package: Bumped the version of updated its tests.ĢD: Fixed an issue where the secondary texture of Sprite Atlas was not rendered when it was used in a shader graph.Īsset Bundles: Fixed deadlock in AssetBundleUnloadOperation.Īsset Pipeline: Resolved the issue encountered in user builds when Unity was run in batch mode for builds, especially on CI infrastructure, with the configured and enabled Accelerator.Īudio: Fixed a bug that caused the clip volume in the Audio Random Container window to appear as if it is synchronised with the main volume.Īudio: Fixed a bug that occurred when selecting a GameObject with an audio source that points to an audio random container. GI: Removed erroneous mentions of Auto Generate Lighting from the documentation, because this mode no longer exists. Scripting: Removed: Removed overloads of method Hierarchy.Add that did not take a parent node.New 2023.2.0f1 Entries since 2023.2.0b17 Improvementsĭocumentation: Improved the code sample for NavMeshAgent.CalculatePath() to better clarify how to interpret and use its results.Įditor: Allowed action and clutch shortcuts to use the same mouse button with or without modifiers. Scene Management: Crash on MergePrefabChanges when attempting to assign missing GameObject in Inspector Platform Audio: Audio is delayed by ~0,5 sec after starting to play it in the Android/iOS Player PhysX Integration: Rigidbody component's values do not translate to the PhysX calculations when they are being overridden via a script Asset - Database: Editor freezes when PrefabUtility.LoadPrefabContents is called in AssetPostprocessor.OnPostprocessAllAssets for a moved prefabĪudio Random Container: Windows get messed up due to ARCĪudio Random Container: Creating an audio source throws an errorĬontextual Menu: Crash on ContextMenu:Show when clicking on Animation transition gear icon
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